Flappy Bird and The State of VGAD in 2014

Flappy Bird

The biggest story of the week thus far is undoubtedly the bizarre saga of the Flappy Bird. This story was like a multilayered jawbreaker, with each successive layer revealing yet another flavour to this already very complex situation.

The short version is, game creator releases game app that takes all of three days to create, app inexplicably becomes the number one game on the iOS and Android app stores for 28 days, earning said developer $50,000 a day in ad revenue. Developer then takes game down, citing too much attention and “overuse” of his game. Snarky reporting from Kotaku fails to help the situation.

This is a dense story, because the circumstances in which this game becomes a worldwide sensation are completely bewildering. We’ll talk more about this at our meeting, as well as…

The State of VGAD, 2014 Edition

So we’re a month into 2014 already, which I guess is as good a time as any to address the way things have been going with VGAD, specifically as pertains to our plans for this summer and what we learned from working on The Deadliest Date last summer.

My goal is to ensure that VGAD is as inclusive as it can be going forward, and that it continues to create opportunities for its members. Last week we got a nice consideration from BioWare, and hopefully that continues into the future.

But more than that, I want to make sure we’re living up to our mission statement of giving people who want to be involved in games the opportunity to do so.

So this week will be your chance to tell me and the rest of the executives how you feel things have been going, what could be done better, and what you’d like to see happen in the future.

With that being said, I’ll see you at the meeting on Wednesday.