Being ambitious in game design is often analogous to risking the alteration of one core component in the development process (i.e. visual style, primary mechanic, narrative concept)- so I’m not entirely certain where Katamari Damacy fits on that spectrum because it is a game that came from nothing, yet changed everything.
Katamari Damacy is like a compilation of the most obscure and unpopular risk-taking innovations in Japanese gaming that had never seemed to gain traction prior to (I refer here almost exclusively to the developments of Love-de-Lic). The audio component of this is the use of… I’m not even quite sure what to call it… distorted A Capella?
It’s very brave in it’s use of something so blatantly different:
10. Wanda Wanda