The Day I Died is an extensive mod of Neverwinter Nights produced for CMPUT 250, a game development course offered at the University of Alberta.
For this project, we transformed Neverwinter Nights into a stealth-action game. You, Clyde Durden, must escape from purgatory – a large, oppressively gray office building full of skeletons in suits – using your ability to separate your soul from your body.
The game was nominated for all categories in the BioWare-sponsored awards ceremony, and it won the “Technical Achievement” and “Game of the Year” awards.
Elliot acted as lead designer, programmer, and sound designer.
Braedy and Thomas did level designing and programming
Isaac was the team artist and Matthew found and recorded the voice actors.