Tic Tac Die


Tic Tac Die was created for the September 2016 Game Jam. The theme was “Ensured Survival”

This is a two-player game where you fling beautiful x’s and o’s towards a grid to get three in a row. But don’t let them go too far, or they’ll fly through the portal and who knows what they’ll get up to out there.

Download the game here.

Thomas Curnow
Braedy Kuzma
Amy Mallon
Shun Yuen


CMPUT 250 Concept placement holder

Duality is a Neverwinter Nights mod created by Leonid Productions for CMPUT 250.

It is a psychological themed puzzle game in which a young woman must come to terms with herself in order to escape the limbo-like state of her mind by overcoming challenges in the presence of her shadow, a hostile image of the character herself.

The limbo-like environment representing her mental state serves as the setting for the game and is composed of several mirrored rooms containing creative and logical puzzles bearing themes of duality. These mirrors represent self-reflection and provide passages to a mirror image of each room into which the character must venture in order to solve part of each puzzle.

Along the way, the character uncovers fragments of her past in the rooms, which illustrate the events of her life leading up to the game, the origins of her mental state, and her journey towards rediscovering herself.
The game was nominated for three categories in the BioWare-sponsored awards ceremony, and won both  “Excellence in Art and Design” and “Audio Achievement” awards.

Alex: Producer / Programmer
Dayna: Level Designer / Programmer
Lexie: Programmer
Christina: Designer / Composer
Jaclynn: Writer
Joanna: Artist

The Day I Died


The Day I Died is an extensive mod of Neverwinter Nights produced for CMPUT 250, a game development course offered at the University of Alberta.
For this project, we transformed Neverwinter Nights into a stealth-action game. You, Clyde Durden, must escape from purgatory – a large, oppressively gray office building full of skeletons in suits – using your ability to separate your soul from your body.
The game was nominated for all categories in the BioWare-sponsored awards ceremony, and it won the “Technical Achievement” and “Game of the Year” awards.

Elliot acted as lead designer, programmer, and sound designer.
Braedy and Thomas did level designing and programming
Isaac was the team artist and Matthew found and recorded the voice actors.

Gravity Garden

GravityGardenGravity Garden is a puzzle game in which you, a cosmonaut, are tasked with moving a plant from room to room — a plant so fragile that merely touching it would kill it. Lacking the proper equipment to do so, you instead opt to repeatedly change the entire station’s gravity to accomplish your task. Meanwhile, the annoying American from the space station next door taunts you.

It was featured on JayIsGames, a popular casual gaming site, and a copy was also featured in Ukranian computer magazine Domashny PK.

Elliot was the sole programmer on this project. He built its engine in C++ using SDL as a media library. Besides programming, this project also required a large amount of level design and some writing, which he worked on with a partner.

See more from Elliot here

God Of Toys


God of Toys was created for the 2015 Global Game Jam.

Programmers: Dayna, Dylan, and Lexie
Art: Deanna
Sound: Robert
Writing: Derek

Theme: What do we do now?

Download here

In five days, ToyTopia’s assets will be seized by its creditors. In order for the toy company to stay afloat, and its creditors to regain confidence in the company, it has to reach a stock price of $100. You are ToyTopia’s senior toy designer. While your career has been long, you have never designed a toy yourself, because Elliot Cadden, ToyTopia’s owner, has always masterminded the creation of each and every toy that has been churned out of the ol’ factory. Recently, ToyTopia has fallen on hard times, and its legendary creator, Mr. Elliot Cadden, was imprisoned. Thankfully, he managed to smuggle a cell phone into his cell using his body as a vessel. He has been texting you instructions ever since. However, the marketing team has been hard at work, giving you instructions on which toys to design. Although your boss is a toy genius, his instructions are often vague. You must balance whether or not you would like to use the marketing team’s instructions or your boss’ instructions to craft a toy. Once you have decided whom to follow, it’s time to make a toy.

Drag body parts together to create strange mismatched toys. Submit your designs for review and try to save the company.